Passive – Canvas Preparation: first auto after being out of combat for a few seconds (scales with level) has an extra 100 range and slows enemy by 15% for 1 second. If the enemy is tethered (pre-mark) by Still Life, the slow percentage doubles.
Cooldown: 20 - 11 [based on level] seconds
Q – Still Life: studies targeted enemy (skill shot & tethered like LB chains.) If skill lands, deal magic damage. If tether remains after 2 seconds, stun enemy for a short duration and deal the same magic damage again. If it’s an enemy champion, also mark them for a few seconds. Allied hits on marked champions heal themselves for a percentage of damage dealt.
Mana Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 seconds
Magic Damage: 50 / 75 / 100 / 125 / 150 (+.5 TOTAL AP)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds
Mark Duration: 2 / 3 / 4 / 5 / 6 seconds
Mark Healing: 4 / 6 / 8 / 10 / 12% (+5% per 100 AP)
W – Outline: after a brief delay (rakan knockup delay), paints a circle around an ally or enemy champion (including herself) (Galio W radius) that speeds up allies and slows enemies for 2 seconds. Enemy champions in the circle are marked (outlined) differently from the Q mark. Outline does NOT linger when enemies are outside the circle, but they CAN be remarked if they re-enter. Allied hits on outlined enemies deal additional magic damage. Enemies CAN be marked by both Q and W.
Mana Cost: 65
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Speed Up / Slow: 15 / 18.75 / 22.5 / 26.25 / 30%
Magic Damage: 20 / 30 / 40 / 50 / 60 (+.75 BONUS AP)
E – Blank Canvas: self-slow by 20%, holds up a blank canvas that absorbs the next enemy champion projectile (lasts as long as a fiora riposte.) If a projectile is absorbed, after 1.5 seconds, reflect it back in a targeted direction at reduced damage. If one is not absorbed, self-slow continues for 1 second.
Mana Cost: 50
Cooldown: 20 / 17 / 14 / 11 / 8 seconds
Reduced Damage: 90 / 80 / 70 / 60 / 50%
R – Masterpiece: completes her masterpiece depending on previously used skill. This acts as a “skill reset”
· Q-R: skill shot can continue through initial target (like bard/lux Q.) Max range remains, so if the first target hit is at max range, tether will not pass through. Tethers are separate; if second target flashes out of tether range, first target can still be stunned. AP ratio doubled.
· W-R: circle radius is doubled
· E-R: reduced damage halved (scales from 45% --> 25%)
Mana Cost: 80
Cooldown: 60 / 50 / 40 seconds